
Role: Investment Designer
Software: Tiger Engine, Excel, Perforce
Genre: First-Person MMO Looter Shooter
Dev Time: 4 Years
During my time on Destiny 2 at Bungie, I drove large-scale live-service systems, progression features, and player-facing commerce, leading cross-disciplinary development teams across major initiatives like True Transmog, Crucible Achievement Revamps, and the Jackpot System. I successfully took ownership of the Eververse Store across multiple live seasons and managed seasonal reward passes while shaping their broader redesigns, alongside building critical technical pipelines such as automated testing frameworks and complex cross-platform commerce certification processes
Upsell and Notification Creation
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Created banner notifications upon login to the in-game orbit page to notify players of upcoming events, sales, seasons, and expansions
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Worked with multiple disciplines building the empty shell items to be populated with our art and narrative teams


MTX Storefront Creation and Upkeep
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Upkept and designed the live in-game storefront for multiple seasonal releases
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Planned, implemented, monitored, and bug fixed storefronts from start to ship
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Conducted playtests and iterated storefront models over multiple instances before shipping
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Collaborated with multiple teams to supply different vendors throughout game with unique items and currencies
Eververse Seasons Owned
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Episode: Echoes
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Episode: Revenant
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Season: Ash and Iron
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Season: Lawless


Rewards Pass Creation and Upkeep
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Designed and maintained live in-game rewards passes across multiple seasonal releases.
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Planned and balanced item and currency reward distributions across seasons of varying durations.
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Conducted playtests and iteratively refined reward pass models to improve reward pacing and progression before launch.
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Collaborated cross-functionally to balance reward drop rates across the rewards pass, missions, and open-world spawns, ensuring a cohesive player reward experience.
Reward Pass Seasons Owned
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Season of the Wish
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Episode: Heresy
PvP Achievement and Bounty Reworks
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Redesigned existing and developed new reward systems for competitive PvP game modes, aligning reward structures with competitive progression and player engagement goals.
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Authored and maintained technical design documentation detailing system functionality, implementation requirements, and relevant file locations to support long-term maintainability and development continuity.
PvP Jackpot Integration
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Adapted and integrated an existing jackpot reward system into the PvP framework, extending its functionality beyond PvE modes while preserving core reward mechanics.

Leading New Cosmetic Feature: Universal Exotic Ornaments (True Transmog)
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Led a cross-functional feature team through the prototyping, development, and launch of a new cosmetic skin system.
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Documented the system’s design and implementation process to support future development and streamline the creation of similar features.
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Partnered with cross-disciplinary teams throughout development to ensure a polished implementation and smooth launch.
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Implemented developer-facing safeguards and fallback controls to support rapid response to potential issues following release.
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Delivered a feature that received strong media recognition, with Forbes praising it as Destiny’s “Best Feature in Years.”
