Now there's two of 'em
These last few sprints, I have taken to focus on adding a new piece type, the Ranged Enemy. This ranged enemy has twice the range of the...
Team Size: 1
Role: Lead Developer
Software: Unreal Engine 4.27
Genre: Autochess
Dev Time: Ongoing
This was a development blog for a project I was working on for my Advanced Seminar in AI Design course at Champlain College. For this project, I aimed to develop an auto-chess game in which two players can place characters on a battlefield and have them simulate a battle.